//
//  EventRewardInfo.h
//  SpaceStorm
//
//  Created by 祥 雍 on 13-5-26.
//  Copyright (c) 2013年 __MyCompanyName__. All rights reserved.
//

#import "cocos2d.h"
#import "TBXML.h"

@interface EventRewardInfo : NSObject
{
    int _chapterId;
    int _baseMeritoriousMilitary;
    int _baseMilitarySupplies;
    int _smallBattleProbability;
    int _smallBattleId;
    int _middleBattleProbability;
    int _middleBattleId;
    int _bigBattleProbability;
    int _bigBattleId;
    int _bossBattleProbability;
    int _bossBattleId;
    int _salveProbability;
    int _salveId;
    
}

@property (readwrite) int chapterId;                        //关卡ID	
@property (readwrite) int baseMeritoriousMilitary;          //基础战功	
@property (readwrite) int baseMilitarySupplies;             //基础军需	
@property (readwrite) int smallBattleProbability;           //弱战斗概率	
@property (readwrite) int smallBattleId;                    //弱战斗id	
@property (readwrite) int middleBattleProbability;          //中战斗概率	
@property (readwrite) int middleBattleId;                   //中战斗id	
@property (readwrite) int bigBattleProbability;             //强战斗概率	
@property (readwrite) int bigBattleId;                      //强战斗id	
@property (readwrite) int bossBattleProbability;            //BOSS战斗概率	
@property (readwrite) int bossBattleId;                     //BOSS战id	
@property (readwrite) int salveProbability;                 //打捞概率	
@property (readwrite) int salveId;                          //打捞id


+(id) infoWithTbxml:(TBXMLElement *)tbxml;
-(id) initWithTbxml:(TBXMLElement *)tbxml;

@end
